![]() You controlled a jester who would gather up colored balls and throw them back up at the advancing row of spheres in order to align a series of similarly coloured balls, clearing them from the play area. Whereas many puzzle games have convoluted rules in order to have a false sense of challenge, Magical Drop relied on simple mechanics, allowing anyone to pick up a controller and have a chance to play. When Magical Drop was released to the masses in the 90s, it was considered one of the best puzzle games of the generation and was a driving factor in sales of the Neo Geo. Magical Drop Vwas surely made with the best of intentions in mind, but this is a franchise that was better off dead. You could end up with a game like Fallout 3, which completely reinvents the game and introduces it to a multitude of fans who would never have been privy to that story otherwise, or you could have something closer to Banjo-Kazooie: Nuts & Bolts, which ends up tarnishing the franchise for many gamers. There are thousands of reasons a franchise may have gone the way of the dodo, and it’s incredibly difficult to know for sure how the community as a whole would react. ![]() It’s always a gamble when you attempt to revive an old IP. ![]()
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